package enums.monster
{
	
	/**
	 * 大型怪物详细信息导航栏Screen Id
	 * @author £iang
	 * 
	 */	
	public class LMonsterDetailNavigatorScreenName
	{
		//-----------------------------
		// variables
		//-----------------------------
		
		/** 空Screen */
		public static const NONE:String = "noneScreen";
		/** 怪物介绍Screen */
		public static const INTRODUCTION:String = "introductionScreen";
		/** 肉质信息Screen */
		public static const MEAT_QUALITY:String = "meatQualityScreen";
		/** 特殊攻击效果Screen */
		public static const SP_EFFECT:String = "spEffectScreen";
		/** 道具效果Screen */
		public static const ITEM_EFFECT:String = "itemEffectScreen";
		/** 剥取掉落Screen */
		public static const COLLECT:String = "collectScreen";
		/** 破坏报酬Screen */
		public static const DESTROY:String = "destroyScreen";
		/** 捕获报酬Screen */
		public static const CATCH:String = "catchScreen";
		/** 出现任务Screen */
		public static const APPEAR:String = "appearScreen";
		/** 体型Screen */
		public static const SIZE:String = "sizeScreen";
		/** 攻击方式Screen */
		public static const ATTACK:String = "attackScreen";
		/** 视频收藏Screen */
		public static const VIDEO:String = "videoScreen";
		
		//-----------------------------
		// properties
		//-----------------------------
		
		//-----------------------------
		// setter&getter
		//-----------------------------
		
		//-----------------------------
		// methods
		//-----------------------------
		
		//-----------------------------
		// events
		//-----------------------------
		
		//-----------------------------
		// dispose
		//-----------------------------
		
		//-----------------------------
		// construction
		//-----------------------------
		
		/**
		 * 构造函数
		 *
		 */
		public function LMonsterDetailNavigatorScreenName()
		{
		}
	}
}